Monday, June 21, 2010

Battle Captain Invictus the Merciless

Battle Captain Invictus the Merciless ("Counts-As" Huron Blackheart)
- Captain of the Iron Storm's 3rd Company ("The Iron Spear")


Wargear
Power armor, power weapon, Frag and Krak grenades, Personal Icon, the Despot's Grasp.


Special Rules
Independent Character, Fearless, 5+ Invulnerable Save.


The Mechanima:  Invictus has a paired Servo-Arm unit of apparently sentient nature, which he calls his Mechanima.  The machine appears semi-intelligent and stays attached to his power armor at all times, perching its multiple-sensor "head" between his shoulder blades or retracting it within itself if things get too dangerous.  The machine never fights or tries to help its master directly, but it seems to manifest curious psychic powers, which Invictus uses to his advantage.


The Mechanima is treated as a Familiar, except that its effects are to make Invictus a psyker and give him the Warptime psychic power (represented on the model by the multiple Servo-Arms and the Mechanima's multiple-sensor "head").


The Despot's Grasp:  The Despot's Grasp is a monsterous, bear-like bionic arm and shoulder that was built to replace Invictus's own arm.  The Grasp is a power fist that incorporates a built-in heavy flamer.


I wanted my 3rd Company Captain to be an Iron Warriors-customized, "Counts-As" Huron Blackheart figure - one which would also make a good representation of an "Aspiring Warsmith", such as the Iron Warriors Champion and War-Captain, Honsu (again, taken from the pages of the very inspiring Black Library Iron Warriors novel, Storm of Iron, by Graham McNeill). 


I decided to put two Servo-Arms on Battle Captain Invictus, along with the semi-sentient Mechanima Servo-Arm unit's "sensor head" atop his back (actually, it's just a vehicle smoke launcher...but it looks (at least to me) like it could represent four linked "cameras", or "sensors"...).  The increased sensory input (a sort of "sixth sense") that Invictus receives from the Mechanima's "sensor head", combined with the apparent "increased number of attacks" that having not just one, but TWO Servo-Arms would suggest the model would be capable of, can, in my opinion, adequately represent the Warptime psychic power (i.e., having the ability to re-roll all rolls made to-hit and to-wound during a given turn) in a suitably mechanical and "Iron-Warriors-y" fashion.  Obviously, the two Servo-Arms do not actually increase the figure's actual number of attacks - but they do create the impression that it would be capable of more attacks (hence the Warptime re-rolls).

Painted pics coming soon...

IRON WITHIN!  IRON WITHOUT! 

Assault Captain Khyron the Backstabber

Assault Captain Khyron the Backstabber ("Counts-As" Kharn the Betrayer)
- Captain of the Iron Storm's 2nd Company ("The Iron Fist")


Khyron has dedicated his millennia-long existence to unleashing bloody carnage upon anyone and anything within reach.  He is drawn by the scent of war as a hungering hound is drawn by fresh meat, and it has become impossible to tally his slaying.  Even during the Great Crusade, when he fought in the vanguard of the Iron Warriors Legion's assault companies, Khyron was known to be a brilliant yet unstable warrior.  When the Heresy came,  Khyron gladly led his warriors against his brother Space Marines, most notoriously in the Istvaan dropsite massacres.


During the siege of the Imperial Palace, Khyron was at the forefront of the assault.  When Horus was defeated, Khyron already lay horribly mangled upon a mound of Imperial Fists Space Marine corpses.  His fellow Iron Warriors Besieger-Brothers carried away his lifeless remains and fought their way back to their ships.  Once aboard they discovered that by some dark miracle Khyron still lived.  Whether Khorne had breathed life back into his Berzerker Champion or Khyron's own relentless spirit simply refused to leave, it is impossible to say.


Khyron is called the Backstabber because of an incident on the desert world of Tallarn, one that has made him nearly as feared as the World Eaters' mighty Kharn the Betrayer.  During the 30th Millennium, Imperial Guard forces excavated the "Cursus" a powerful Chaos relic of black stone, from beneath the sulphur sands. Disturbances within the Warp created by the exposure of this Chaos relic drew both a Grand Company of the Iron Warriors and an Eldar Warhost of the Biel-Tan Craftworld to the arid planet.  Fighting against both the Imperial Guard's Tallarn Desert Raiders and the Biel-Tan Eldar's Warhost at the same time, the Iron Warriors needed just one more victory over their adversaries and their prize could be claimed in the name of Chaos.  The battle had to be won before a powerful sandstorm closed in and killed victor and vanquished alike.  Yet the Iron Warriors could gain no ground against their foes and were hurled back time after time by barrages of battle cannon shells and devestating lance weapons.  Khyron cursed his fellow Besieger-Brothers for abandoning the attack, and, seizing a plasma cannon, he vaporized the nearest Rhinos in a gesture of contempt.  He cut down those that tried to stop him and marched into the deepening gloom, the incandescent fireballs of his plasma cannon flashing out again and again to illuminate the darkening battlefield.  Through the mayhem strode Khyron, slaughtering all that he found, friend or foe.  Anarchy gripped the Iron Warriors as they fought each other, and the Grand Company was irretrievably split into dozens of warbands.  Since that bloody day Khyron has been Khorne's most ardent Besieger-Brother within the Iron Warriors, who lives to slay in the name of the Lord of Skulls.


Wargear
Khyron is equipped with power armor, a plasma pistol, frag & krak grenades, Gwarchylde, Personal Icon and the Mark of Khorne (this bonus is included in Khyron's profile).


Special Rules
Independent Character, Fearless, 5+ Invulnerable Save, Furious Charge.


Gwarchylde:  Khyron's huge and ancient chainaxe is an artifact from the Great Crusade.  Gwarchylde's jagged whirring teeth were torn from the jaws of mica-dragons on Luther Mcintyre, its haft is forged of adamantium, and its head is a full three spans across.  Khyron's close combat attacks always hit on a roll of 2+.  In addition, Gwarchylde is treated as a power weapon and, against vehicles, adds an extra D6 to Khyron's armor penetration rolls.


The Backstabber:  Khyron may attack anyone nearby in his berzerk fury, friend and foe alike!  Any of Khyron's to-hit rolls of 1 in close combat have hit his own side.  Resolve the hits on a random friendly unit engaged in the same combat, as if they were hit by the enemy, using Khyron's weapons and profile.  If there are no other units in the same combat as Khyron, these attacks simply miss.


Blessing of the Blood God:  Khyron is immune to the effects of psychic powers, and force weapons count as normal power weapons against him.

Again inspired by Graham McNeill's excellent Iron Warriors novel, Storm of Iron (as well as by a couple of amazing Kharn the Betrayer conversions that I recently saw on the internet), I decided to convert my own Iron Warriors-styled "Counts-As" Kharn the Betrayer figure to represent the War-Captain of the Assault Company within my Iron Warriors Grand Company.

I very much liked the appearance (and pose) of the Chaos Champion of Khorne from Warhammer Fantasy Battles, and decided to use it as the basis of the conversion.  I cut off the metal legs (at the edge of the leather "loincloth") and used Green Stuff to sculpt lower legs/shins/kneecaps, which would then be connected to Khorne Berzerker lower legs/armored boots.  The mound of skulls that comes with the figure looks so good as a character base, I decided to simply mount it on top of a standard 28mm figure base.

I added a Khorne Berzerker Plasma Pistol and a Khorne Berzerker "bunny-ears" helmet, and then got to work on the piece de la resistance:  my own version of Gorechild!  I always thought that the chainaxe on the actual Kharn figure was quite impressive, but I wanted the one for my Iron Warriors-customized Kharn proxy figure to be even larger and more intimidating-looking (not to mention more "mechanized").  So, I used a Space Marine Terminator Thunder Hammer arm (with the hammerhead removed), combined with the business end of a MechWarrior: Dark Age MiningMech miniature's "chainsaw-arm-of-choppy-death" to construct Gorechild's even meaner-looking second cousin:  Gwarchylde!

Painted pics coming soon...

BLOOD FOR THE BLOOD GOD...er...I mean, IRON WITHIN!  IRON WITHOUT! 
   

Siege Captain Tyrannix the Destroyer

Siege Captain Tyrannix the Destroyer ("Counts-As" Abaddon the Despoiler)
– Captain of The Iron Storm’s 1st Company (“The Iron Hammer”)


Wargear

Tyrannix is equipped with Terminator Armor, Twin-Linked Bolter (Combi-Bolter), Personal Icon, the Daemon Weapon Skull-Crusher and the Claw of Cerberus (see below).


Special Rules

Fearless, Independent Character.


Mark of Chaos Ascendant:

Siege Captain Tyrannix has attained the favor of each of the Chaos powers in turn during the Long War against the False Emperor, and has proven himself the equal of the Black Legion’s mighty Warmaster, Abaddon the Despoiler , in that he has successfully resisted becoming the pawn of any individual patron. Over the millennia, Tyrannix has melded the Marks of Chaos granted unto him, and now his armor bears a unique Mark - a Personal Icon - that combines all of the gifts. Because of the Mark of Tzeentch, the Invulnerable Save provided by his Terminator Armor is increased to 4+. The benefits of the other Marks are included in his profile. Because the Mark he bears upon his armor is tangible proof that the Dark Gods have a plan for Tyrannix, he is immune to the Instant Death rule.


Daemon Weapon Skull-Crusher and the Claw of Cerberus:

In battle, Siege Captain Tyrannix wields the Claw of Cerberus ( a Master-Crafted Lightning Claw with an integral Combi-Bolter, a legendary weapon forged aeons ago in the War-Forges of the Iron Warriors’ lost homeworld of Olympia) and the Daemon Weapon Skull-Crusher - a mighty war hammer containing the bound essence of a powerful Warp Entity, gifted long ago to Warsmith Haephestus by the Iron Warriors’ Primarch, the great Peturaubo himself - and now wielded by the Daemon Warsmith’s senior War-Captain as a reward for his innumberable victories.


The effect of these two powerful artifacts means that Siege Captain Tyrannix has +D6 Attacks from his Daemon Weapon (in addition to his normal number of attacks), and “Counts As” equipped with a Daemon Weapon that doubles his Strength (to Strength 8, as shown in his profile) instead of the normal +1, and he may re-roll any failed roll to wound in close combat.

When making this conversion, I was inspired by the "fluff" background written about Forrix, Captain of the Warsmith's First Company from Graham McNeill's Iron Warriors novel, Storm of Iron.  I was also GREATLY inspired by several pictures that I had seen online of the Iron Warriors' Primarch, Perturaubo (and by several fantastic-looking miniature conversions fashioned to replicate his appearance!).

I thought it would be really cool to do a Iron Warriors-style conversion of Abaddon the Despoiler, in order to have a "Counts-As" figure to represent him as one of my Grand Company's War-Captains.  The huge war hammer he carries is highly reminiscent in appearance to the mighty Daemon Weapon wielded by the Iron Warriors' Primarch, Daemon Prince Perturaubo.  Using this type of weapon to represent Abaddon's Daemon Weapon (instead of using a sword) is very "fluff-appropriate" for the Iron Warriors (with their emphasis on siege warfare and utilizing sheer brute force to hammer and smash their way through the enemys' strongest fortifications, etc.).  I also thought that adding a Servo-Arm to the figure was a nice touch - it doesn't really DO anything "in-game", but it DOES make him look even more "Iron-Warriors-y"!

Painted pics coming soon...

IRON WITHIN!  IRON WITHOUT!

Daemon Warsmith Magnus Haephestus Titannicus - Lord of The Iron Storm

Daemon Warsmith Magnus Haephestus Titannicus
– Commander of the “Iron Storm” Grand Company of the Iron Warriors Traitor Legion

Warsmith Magnus Haephestus has led his Iron Warriors Grand Company, “The Iron Storm”, for many millennia. Formerly a powerful Chaos Sorcerer and aide-de-camp to the previous Warsmith of his Grand Company, he slew his Warsmith in single combat (after the Grand Company suffered a particularly disasterous series of defeats against both Imperial forces and against other Traitor Legions) and claimed the title of Warsmith for himself. Revitalizing and re-organizing his Grand Company, he led his warriors on numerous raids against Imperial worlds near the Eye of Terror. His forces terrorized entire sub-sectors of the Imperium – and Imperial citizens across the Segmentum Obscurus quivered in abject fear upon hearing rumors of “The Iron Storm” approaching their worlds.

Seeking ever greater and greater power for himself, Magnus Haephestus made a daemonic pact with his patron, the Chaos God Tzeentch, the Changer of the Ways.

“For your greater glory, my master, I shall continue to wreak destruction and chaos upon the Corpse-God’s Imperium, the like of which has never before been seen…but in return for this mighty and terrible deed, I would ask thee to grant thy servant a boon. I wish to serve you no longer as a mere mortal, but as a mighty Daemon Prince! I seek the limitless power, the incredible strength, the matchless invulnerability and ageless immortality of the Chaos Gods themselves! I would see all those puny mortals who dare to stand against me cower in fear as though they faced the unstoppable might of a Warlord Titan!”


Mighty Tzeentch granted his wish...LITERALLY!


Warsmith Haephestus’s body was transformed into a Daemon Prince-sized representation of a Warlord Titan. This heavily-armored metallic body, combined with the twin Marks of Tzeentch on his leg vambraces, grants him a 4+ Invulnerable Save. The Jump Booster Turbines mounted on his back Count As Wings, allowing his armored form to soar across the battlefield, landing to crush and tear asunder anything that stands in his way. His twin shoulder-mounted cannons Count As the Bolt of Change Psychic Power, allowing him to destroy virtually any foe from a great distance - the rapid mutations caused by its terrible power literally tearing the target apart from the inside out. The twin Vehicle Heavy Flamers mounted on his forearms Count As the Wind of Chaos Psychic Power - allowing him to envelop nearby foes in a deadly cone-shaped blast of white hot flame and coruscating Warp-energy, able to melt through both flesh and armor alike. His sheer size and power, combined with his massive, Dreadnought-like claws, mark him as a Monstrous Creature, enabling him to strike down enemy troops in hand-to-hand combat with impunity and to rip enemy vehicles apart as though they were made of paper. His massive body, now no longer flesh and blood but instead a synthesis of nigh-indestructible metal and powerful Warp energy from the depths of the Immaterium, make of him an Eternal Warrior - able to shrug off hits from the most powerful weapons without even noticing.

Now known as Daemon Warsmith Magnus Haephestus Titannicus, he continues to personally lead The Iron Storm (along with his three senior Company Captains – Siege Captain Tyrannix the Destroyer ("Counts-As" Abaddon the Despoiler), Assault Captain Khyron the Backstabber ("Counts-As" Kharn the Betrayer), and Battle Captain Invictus the Merciless ("Counts-As" Huron Blackheart) - in bloody and merciless raids across the length and breadth of Segmentum Obscurus – honoring his vow to Tzeentch to continue to wreak utter destruction and chaos upon the Corpse-God's Imperium.

I have hidden two small "earbud" speakers on the Daemon Warsmith's body (in-between the Jump Booster Turbines and the back of his armored torso), the speaker cables for which have been disguised as "power cabling" for the shoulder-mounted weapons systems (these cables also run the length of the miniature (down to the base-plate), but have been made to simply appear as additional power cabling, part of his mechanical body).




The base of my Daemon Warsmith miniature has been modified to accomodate a tiny .mp3 player.  It even has an external volume control (made to appear on the figure's base as though is merely a metal support bar, recently fallen from a nearby demolished building).
 

By raising the height of the figure's base slightly (using several layers of cut-out foam and a "base-plate" on the bottom), the .mp3 player can be easily inserted and removed (for re-synching/recharging).



To the best of my knowledge, Magnus Haephestus Titannicus is the very first "TALKING" Iron Warriors Daemon Warsmith miniature ever produced!
With the addition of the base-mounted .mp3 player and earbud speakers, my Daemon Warsmith miniature is capable of actually SAYING twenty different "Daemon Prince" quotations, sound effects, and audio tracks from the Warhammer 40,000 - Dawn of War: Dark Crusade RTS PC game (and, best of all, he can do this "IN-GAME", as he goes into battle alongside his Iron Warriors Grand Company on the Warhammer 40,000 tabletop)!  You can hear all of these quotations for yourself by clicking on the video provided on The Iron Storm Home Page!  These include the following (in order):

(01) THE AGE OF THE FALSE EMPEROR IS OVER AT LAST!
(02) THE FORCES OF CHAOS ARE MINE TO COMMAND!
(03) I AM DESTRUCTION INCARNATE!
(04) NONE CAN STAND BEFORE ME!
(05) ***SOUND OF THE BOLT OF CHANGE PSYCHIC POWER***
(06) DESPAIR – FOR I AM THE END OF DAYS!
(07) I HAVE ASCENDED – NONE MAY CHALLENGE ME!
(08) THE GROUND TREMBLES WITH EVERY STEP!
(09) ***THUNDEROUS DAEMONIC FOOTFALLS***
(10) THEY HEAR THEIR DOOM APPROACHING!
(11) I – AM – A – GOD!
(12) CROSS ME – AND DIE!
(13) ***DAEMONIC ROAR/JUMP BOOSTERS FIRING***
(14) PATHETIC CREATURES! YOU SEEK TO HARM ME?
(15) YES – FIGHT! IT WILL MAKE YOUR SOULS ALL THE SWEETER!
(16) ***SOUND OF DAEMONIC LAUGHTER***
(17) THAT’S RIGHT...COME TO ME! COME TO ME AND DIE!
(18) ***DAEMONIC ROAR/JUMP BOOSTERS FIRING***
(19) THEY ARE BUT GNATS BEFORE ME!
(20) YOUR SOULS WILL BE MINE!

Now...how cool is that?

Painted pics coming soon...

IRON WITHIN!  IRON WITHOUT!