Monday, June 21, 2010

Battle Captain Invictus the Merciless

Battle Captain Invictus the Merciless ("Counts-As" Huron Blackheart)
- Captain of the Iron Storm's 3rd Company ("The Iron Spear")


Wargear
Power armor, power weapon, Frag and Krak grenades, Personal Icon, the Despot's Grasp.


Special Rules
Independent Character, Fearless, 5+ Invulnerable Save.


The Mechanima:  Invictus has a paired Servo-Arm unit of apparently sentient nature, which he calls his Mechanima.  The machine appears semi-intelligent and stays attached to his power armor at all times, perching its multiple-sensor "head" between his shoulder blades or retracting it within itself if things get too dangerous.  The machine never fights or tries to help its master directly, but it seems to manifest curious psychic powers, which Invictus uses to his advantage.


The Mechanima is treated as a Familiar, except that its effects are to make Invictus a psyker and give him the Warptime psychic power (represented on the model by the multiple Servo-Arms and the Mechanima's multiple-sensor "head").


The Despot's Grasp:  The Despot's Grasp is a monsterous, bear-like bionic arm and shoulder that was built to replace Invictus's own arm.  The Grasp is a power fist that incorporates a built-in heavy flamer.


I wanted my 3rd Company Captain to be an Iron Warriors-customized, "Counts-As" Huron Blackheart figure - one which would also make a good representation of an "Aspiring Warsmith", such as the Iron Warriors Champion and War-Captain, Honsu (again, taken from the pages of the very inspiring Black Library Iron Warriors novel, Storm of Iron, by Graham McNeill). 


I decided to put two Servo-Arms on Battle Captain Invictus, along with the semi-sentient Mechanima Servo-Arm unit's "sensor head" atop his back (actually, it's just a vehicle smoke launcher...but it looks (at least to me) like it could represent four linked "cameras", or "sensors"...).  The increased sensory input (a sort of "sixth sense") that Invictus receives from the Mechanima's "sensor head", combined with the apparent "increased number of attacks" that having not just one, but TWO Servo-Arms would suggest the model would be capable of, can, in my opinion, adequately represent the Warptime psychic power (i.e., having the ability to re-roll all rolls made to-hit and to-wound during a given turn) in a suitably mechanical and "Iron-Warriors-y" fashion.  Obviously, the two Servo-Arms do not actually increase the figure's actual number of attacks - but they do create the impression that it would be capable of more attacks (hence the Warptime re-rolls).

Painted pics coming soon...

IRON WITHIN!  IRON WITHOUT! 

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